
Technology Use at SPS

TECHNOLOGY IN THE PRIMARY YEARS
Frequency & Screen Time Across Grade Levels
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Educational Purposes & Core Platforms
Technology Use in the Middle SchoolÂ



Frequency & Balance
Computer use varies by subject and unit, but on average, middle school students use laptops for about 2 hours per day.
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Hands-on First: Many classes—including Science, Math, Language and Literature, and Individuals and Societies—rely heavily on hard copy materials, paper assessments, and collaborative discussion before or alongside digital work. Some classes, such as Visual Arts, Math, and Performing Arts, use technology rarely or episodically.
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Project-Based Spikes: During specific research, writing, or design units, laptop use briefly increases to assist students in project completion.
Primary Uses & Learning Platforms
When students open their laptops, it is strictly to accomplish clear educational goals:
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Research & Writing: Conducting deep, reliable research using library databases (such as Gale and ProQuest) and drafting written work in Google Suite or Toddle.
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Data & Presentation: Creating spreadsheets, analyzing data, and designing visual presentations using tools like Google Slides, Coggle, and Canva.
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Skill Practice & Review: Utilizing targeted practice tools like IXL, Khan Academy, and occasional whole-class review games like Kahoot! and Gimkit.
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Design Tools: Utilizing design programs, such as Tinkercad, to facilitate design projects.
Digital Citizenship & Responsibility
We take an active, guided approach to helping middle schoolers navigate the digital world safely and ethically:
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Real-World Digital Skills: Students explicitly practice file organization (Google Drive management), professional email etiquette, and evaluating online source credibility.
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Ethical Tech & AI Literacy: Teachers guide students on the responsible use of AI, teaching them when it is appropriate to use digital tools as a learning aid versus relying on their own critical thinking.
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Active Monitoring & Safety: Seven Peaks uses real-time monitoring software (GoGuardian) alongside direct teacher mentorship to ensure students stay on task, protect their digital footprints, and build healthy tech habits.